![]() There is so much to do and change and adjust, with the largest amount of custom options found in the Create-a-Superstar menu. Now it’s AEW 2K23 and no one can stop you. You never even have to look at Roman Reigns ever again. Don’t like WWE and its roster of wrestlers? No matter, create AEW within the game and download that promotion’s wrestlers from the online community. You can mix and match everything and play the wrestling game you want to play. You can customise everything, from championship belts, to wrestler entrances, the movies that play in the background, the moves that the wrestlers do, the shows that they wrestle on and more. If you want to create your own professional wrestling promotion and its universe, you can. WWE 2K23 is a game of enormous depth, and the best thing about it is how much customisation can be found. If you already have a AAA budget waiting in your wallet and you love WWE or professional wrestling then this is an easy yes. This focus on iteration and improvement may not always work (WWE 2K20 was so poorly received that the company skipped 2021 to right the ship) but when it does, it’s downright rad.īut enough of the preamble. Visual Concepts has chosen to not change what doesn’t need changing, and while this may hinder innovation, it allows them to focus on adding new things. ![]() In fact, the Create-a-Moveset menu, where you can customise the holds and punches of the wrestlers, is still basically the same as the one that can be found in WWF SmackDown! (2000) for the original PlayStation. If you have played any of the past WWE games, even beyond its 2K branding – when they were still being released using the SmackDown! brand, and beyond when the games were called Smackdown! vs. With 2K23, Visual Concept’s initial work has been iterated on and polished to a brilliant shine. Visual Concepts has been making the WWE games since 2013, one every year. The game was developed by Visual Concepts, with 2K Sports only serving as the publisher. “Given enough time” is the operative phrase here, as 2K’s latest edition of its yearly WWE video game is a triumphant love letter to professional wrestling.īut then any letter that was worked on for more than a decade is hopefully a really good one. But it feels like the release is a year too early, with Visual Concepts’ rep for nailing minor details now dealt a huge, Braun Strowman-weighty blow.There is a cliche that a room full of chimpanzees with typewriters, given enough time, will eventually produce a work that rivals the likes of Shakespeare. ![]() Initially that news delighted the community, given VC’s grade-A reputation, tied to the on-court authenticity and graphical excellence of NBA 2K. WWE 2K20 traces its lineage back to the still-revered WWF Smackdown series on PS1 – and this is the first entry to have zero involvement from Japanese studio Yuke’s, after 2K and Visual Concepts cut ties earlier this year. Without excusing it, there’s a reason for this head-scratching inconsistency. Worse still, there’s no option to switch back to 2K19 controls. Now they instead require Olympian thumb reflexes: square + cross (again, why?) to try a finisher, then an immediate switch to triangle if the AI counters and you wish to counter back, and so on. Such scenarios made for great fun in previous games, with your thumb on a move button, and finger (R2) primed to reverse. ![]() ![]() For instance, many championship matches in 'real' WWE end with an attempted finisher triggering a sequence of back-and-forth reversals. Your muscle memory eventually adapts, but there are too many instances where button selection becomes convoluted. ![]()
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